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StarWind discussions over at Spiceworks
Posted: Fri Jun 20, 2014 8:09 am
by robnicholson
Re: StarWind discussions over at Spiceworks
Posted: Fri Jun 20, 2014 8:00 pm
by anton (staff)
I'm in (KOOLER). Max would join us after he'll be back from his sick days out and Tolya would jump in after he'll end enjoying his vacation

Re: StarWind discussions over at Spiceworks
Posted: Tue Jun 24, 2014 11:21 am
by Delo123
Hi, i'm also back here
One thing i noticed during testing of RC was that each new Lun (Device) needs it's own Target.
Is this still the case? We have around 50 Luns in Production (Vmware) and it really is a lot of overhead to setup all the targets everything you create a lun (and a nightmare when deleting and figuring out the "free" targets within the range).
Is this still the case and:
a. Why do you do this? Performance?
b. will this change in the near future?
Guido
Re: StarWind discussions over at Spiceworks
Posted: Tue Jun 24, 2014 12:57 pm
by anton (staff)
Welcome back
We do support multi-LUN on top of a single target. It's not something a lot of people use. Initially it was indeed 1 target = 1 LU.
Delo123 wrote:Hi, i'm also back here
One thing i noticed during testing of RC was that each new Lun (Device) needs it's own Target.
Is this still the case? We have around 50 Luns in Production (Vmware) and it really is a lot of overhead to setup all the targets everything you create a lun (and a nightmare when deleting and figuring out the "free" targets within the range).
Is this still the case and:
a. Why do you do this? Performance?
b. will this change in the near future?
Guido